One part of the experience is still technically missing, however, and it is a pretty important one: vibration. Have a DualShock 4 or XBOX controller lying around? Get them connected via Bluetooth or USB to the device you are streaming your game from and you’ll be able to utilize it for all your games just like the official Stadia controller. Instead, they have made it quite clear that users will be allowed to not only leverage a mouse and keyboard if available, but also many Bluetooth and USB controllers. In a move that is a bit surprising to me, Google has opted not to force this sort of lock-in for Stadia. Part of buying into a particular platform is the inherent cost and investment required to buy all the needed peripherals for that console. After all, I can’t use my XBOX controller on my Nintendo Switch and I wouldn’t expect to be able to. You’d think with that sort of tech in place, Google would almost force players to conform to their controller in order to even consider Stadia gameplay. This small change will greatly reduce input lag and make for a better experience all around. Instead of plugging the controller directly into your gaming device – be it your Chromebook, phone or tablet – users will be able to set the controller up to communicate directly with the same server your gaming device is connected to via Wi-Fi. One of the coolest features of Stadia will be the way Google’s own controller will handle communications with the game server.
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